In A World Of Darkness...
Animalism

1 Feral Whispers

Roll to Command: Man. + Animal Ken, difficulty 6 for predatory animals

With eye contact, the vampire may communicate with an animal, and request favors... if the animal feels like listening. No roll is needed for communication.

 

2 Beckoning

Roll: Cha. + Survival, difficulty 6

By making an animal call, the vampire can summon animals of a particular species who can hear her call. However, she can only call one species at a time. A call can not be retracted.

1 suc. One animal responds.

2 suc. A quarter of the animals in range respond.

3 suc. Half of the amimals in range respond.

4 suc. Most of the animals in range respond.

5 suc. All of the animals in range respond.

 

3 Quell the Beast

Roll: Man. + Empathy, difficulty 7

Demand: successes = Willpower or more

The vampire may steal the Beast of an animal or mortal, pacifying it. A botch indicates that that target becomes permanently immune to Song of Serenity from that vampire. Someone who has no Beast may not use or regain Willpower, and slowly becomes more and more apathetic and incapable of creative thought, until their Beast is returned.

 

4 Subsume the Spirit

Roll: Man. + Animal Ken, difficulty 8

With eye contact, the vampire may possess an animal, but goes into torpor in so doing. Less than three successes means that willpower points must be spent if an act is against an animal's instincts.

1 suc. Successful possession of the animal (cannot use disciplines)

2 suc. As above. Also, Auspex can be used.

3 suc. As above. Also, Presence can be used.

4 suc. As above. Also, Dementation, Dominate can be used.

5 suc. As above. Also, Chimerstry, Necromancy, Thaumaturgy can be used.

This occasionally leads to the vampire retaining some instincts of the animal; a roll of Wits + Empathy, difficulty 8, may be required for the vampire to reclaim her mind afterward.

 

5 Drawing out the Beast

Roll: Man. + Self-Control, difficulty 8

The vampire may transfer her Beast to someone else, who will frenzy instead of her.

1 suc. The Beast is transferred to an unintended target.

2 suc. The Beast is transferred, but the vampire is stunned, and gets no actions the next turn.

3 suc. The Beast is transferred to its intended target.

If the victim leaves while in frenzy, the vampire's Beast will be left within the victim, and she may have to go to some lengths to regain it. In the meantime, she may not use or regain Willpower, is incapable of frenzy, and slowly becomes more and more apathetic and incapable of creative thought, until she regains her Beast. The victim is affected in the opposite way.

 

[The Following are 2nd/3rd Edition, so some variance may occur]

 

6 Songs in the Dark (Clanbook:Nosferatu)

Roll: Cha. + Survival, difficulty 8

The vampire may summon... something. Exactly what is summoned is up to the Storyteller, but the thing should be an impressive, monstrous, large beast that is neither known by humans nor recognized by modern taxonomy. If the roll botches, the thing will be quite hostile to the vampire.

 

6 Animal Succulence

All blood that the vampire drinks from animals is doubled before it is added to the her blood pool.

 

6 Shared Soul

Roll: Per. + Animal Ken, difficulty 6

By touching an animal, the vampire may share her experiences with an animal, and will learn of the animal's experiences. This power costs one willpower point per turn.

 

6 Shepherd's Innocence

 

Roll: Cha. + Animal Ken, difficulty ???

 

The vampire may become very attractive to animals, which will trust her and aid her.

 

6 Species Speech

Roll: Cha. + Animal Ken, difficulty 8

Like Sweet Whispers, but the vampire may talk with a group of animals if all are of the same species.

 

6 Deep Song (Clanbook: Ravnos)

The origins of this power are unknown, but Gitano Ravnos have claimed responsibility for its creation. Similar to Song of Serenity, this power allows a vampire to influence the moods of his listeners by singing to them. However, at this level, any desired emotion may be produced; through the words of the song, a Ravnos may attempt to sway the passions of his audience. People affected by a Deep Song are often easily manipulated by the singer: If filled with love or regret, they can be fleeced of their money, and if filled with anger or hate, they can be provoked into violence, or even incited to riot.

 

System: The Ravnos rolls Manipulation + Music against a difficulty of the target's Willpower. Three successes are required to alter the listener's emotional state as desired. On a botch, the target manifests the desired emotion, but focuses it exclusively on the singer. The target of the song never clearly remembers its true power, recalling only that she was deeply moved by the performance. The effects of the Deep Song last for roughly one hour or, in the case of a botch, the remainder of the night.

 

6 Tier of Souls (Clanbook: Tzimisce)

A vampire with this power gains more than mere sustenance from the blood she drinks. She also gains insight into and even abilities from the donor. More-over, if the being from which the vampire drinks has recently fed, she may gain similar awareness of that creature. If that creature had also recently eaten before being consumed, the vampire may likewise acquire tile powers of that victim, and so on. (Renfield wasn't so crazy after all .... )

 

System: The vampire must drink the blood of her prey and make a Perception + Animal Ken roll (difficulty 7). Each success allows either a memory or an Ability to be accessed; alternatively, three successes can be "converted" into one of the victim's Disciplines, Attributes or ornate powers. The vampire may choose one of the victim's Traits or may select from anything that the victim (or victim's victim, etc. ) has eaten in the past 24 hours. The effects last until the vampire expends the creature's Blood Points. Only one "tier" can be maintained at a time.

 

7 Conquer the Beast

Roll: Willpower, difficulty 7

The vampire may enter a frenzy over which she has a significant degree of control. A botch means that an uncontrolled frenzy was achieved. This power costs one willpower point per turn.

 

7 Master's Voice

As Species Speech, but the group of animals may be of several species.

 

8 Mass Summons

Roll: Man. + Leadership, difficulty 7

the vampire may summon all animals, or all animals of a specific kind, in a given area. Two successes are required to summon an animal given contrary orders, four successes are required to summon ghouls that were not created by the vampire, and five successes are required to summon animals that would endanger themselves by responding to the summons.

1 suc. All animals within a block in the city, or half a mile in the wilderness, will respond.

2 suc. All animals within two blocks in the city, or a mile in the wilderness, will respond.

3 suc. All animals within five blocks in the city, or five miles in the wilderness, will respond.

4 suc. All animals within half a mile in the city, or seven miles in the wilderness, will respond.

5 suc. All animals within a mile in the city, or ten miles in the wilderness, will respond.

 

8 Twin Spirits

Roll: Man. + Intimidation, difficulty 6

The vampire may control an animal as if she was inside it, but also may act in her own body. When the vampire is split up like this, all rolls she makes in either body are increased in difficulty by one. This power lasts for the following time periods:

1 suc. one hour.

2 suc. six hours.

3 suc. one day.

4 suc. one week.

5 suc. indefinitely.

 

9 Flesh Bond

Roll: Sta. + Animal Ken, difficulty 7

The vampire may take an animal into herself. She must give up an amount of her blood capacity equal to one fifth of the blood capacities of the animals she is storing. This part of her blood capacity may not be filled until the animal is released.

Roll: Sta. + Empathy, difficulty 7

The vampire may enter an animal. She may still be detected by Auspex, which will show her aura as well as that of the animal. This power does not, by itself, grant any control over the animal.

 

10 Army of Beasts

Roll: Leadership + Survival, difficulty 6

The vampire may control, and become one with, all animals in a given range. With one success, the range is a mile. Each additional success doubles the range.